Iron storm game cheats




















Thus threatening a victory, which would mean the end of the war, and thus their investments and financial gain. Feeling betrayed by the Consortium, Ugenberg declares that he will make peace with the USWE, so that he will leave behind a legacy as a peacemaker rather than a conqueror.

Mitchell then kills Ugenberg, since peace would jeopardize the Consortium's continued profits. Anderson follows Mitchell, then breaks into Ugenberg's private quarters and kills Mitchell's second-in-command as they try to make their escape in a helicopter. After Anderson boards the helicopter in pursuit of Mitchell, the helicopter takes off and flies into the horizon just as a scream is heard from someone on board.

It is left ambiguous as to whether Anderson has overpowered Mitchell and taken over the helicopter, or if Mitchell has killed Anderson, although the relatively downbeat tone to the ending seems to suggest Anderson's death.

The game ends with a televised Russian news report telling the Russian public that Ugenberg has been killed by Allied soldiers, and that the war will continue in memory of his name. An advertisement for a new type of machine gun that is expected to raise the stock market then airs. A quotation follows this ending scene: 'There is no greater naivety than the belief in the patriotism of capital. A capitalist may be a patriot, capital is not.

While few things were added to the actual gameplay, the graphics were updated and many bugs from the PC version were fixed, and some new weapons were introduced such as the flamethrower and the minigun. Like the PlayStation 2 version, this version of the game was released only in the UK. The additions in this third version consisted of support for anti-aliasing and anisotropic filtering, new save points, support for widescreen displays, and bloom lighting. Multiplayer modes were completely cut out along with the majority of the cutscenes, the quick-save feature, and third-person mode.

Support for the native resolution of 17' and 19' TFT screens x was also dropped. The levels were reworked and simplified, and character models were also improved. The first-person shooter Bet on Soldier has been described as a spiritual sequel to Iron Storm by the game's developers. Many of the people who worked on Bet on Soldier had previously worked on Iron Storm. Although it is never explicitly stated that the two games take place in the same fictional universe, they share many of the same themes and plot elements, and even similar character and weapon designs.

Also Bet on Soldier takes place in the '90's making it a Alternative History and it is never described how the world of Bet on Soldier came about in the game except that the world had been at war for a long, long time.

Iron Storm was first released in for the PC, but was not well received due to bugs and instabilities within the game, relatively dated graphics, and the lack of special effects. Note: The codes have been disabled in the latest patches of the game. Code Full health latounga Full ammunition blindax Additional supplies supplies. Iron Storm Cheats [ PC ].

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Languages: English. Guide Index. Gameplay Basics. Weapons - Melee Weapons and Firearms. Weapons - Grenades and Mounted Weapons. Level 3 Walkthrough - Wolfenberg, Part I. Iron Storm is a quintessential cult game. The game has a number of design flaws, mostly due to the fact that the developer, 4X Studios, was running out of money and rushed the game just to get something out the door before they folded. As a result, mechanics are clunky, features are left out, and unfinished areas are literally walled off.

The game is certainly beatable, but it's not very friendly to newcomers, and there are parts where it's hard to figure out what exactly the player is supposed to do to progress. However, for those who struggle and persevere, Iron Storm can provide its own delights. I found this game back when I was a high schooler who was deep in the alternate history scene, and it was love at first sight.

The game takes the initial premise of a First World War that ground on for five decades and builds this grimy, dilapidated industrial hell that blends together elements of World War I, World War II, the Russian Civil War, with a seasoning of the colonial wars in Algeria and Vietnam. It's a unique setting for a game, and it's one you can get sucked into if you know what to do.

Since I love sharing this game with people, I thought I would give back to the community and put together a basic guide for Iron Storm. I'm not much of a guide-writer, but hopefully what follows with serve you well in the trenches and get you out of any sticky situation. Depending on your machine you may have to dump "IronStormBackup" into the Recycle Bin to get it working. If the ingame sound disappears after doing this, just delete "IronStorm" and rename the backup "IronStorm".

The default bind is to "Enter" for some strange reason. As a result, it is best that you make a hard save every time you start a new level and quicksave often. It is also a good idea to make other hard saves every so often just in case the game crashes or the autosave is corrupted somehow. Aim assist will also cause your bullets to "curve" towards enemies. Fortunately, there are only a few instances in the game where stealth is mandatory, and I will be pointing out when they occur and how to deal with them.

In spite of this, every level starts with you in third person for some dumb reason. Only switch if you need to do some platforming or tightrope walking. Incidentally, when you go into third-person all the weapons you have equipped will appear on Lt. Anderson's character model. Handy, that. Use these whenever you find them, since they will generally give you clues about upcoming enemies and levels.

DRTs are combination televisions and radar sets; to toggle between the two, hit "W" or "S" and left-click. Pretty obvious, but it is possible to get yourself mixed up and have the wrong weapon equipped in a tense moment.

You have slots for six weapons and five types of grenades. Unfortunately, the slots are restricted to certain weapon types, so you have to pick and choose your arsenal. Even more unfortunately, a number of weapons are situational or are more effective in an enemy AI's hands than a player's, which means your actual choices for loadouts are rather limited.

To holster your weapons, hit "1". To swap a weapon for a different one, press "Delete" to drop your current weapon and just run over the other one to pick it up. It's exactly what it says on the tin. Really only useful for breaking boxes and glass and stealth-killing enemies from behind. It's not that useful in normal combat, but its ability to instantly kill enemies with headshots has some utility. Get this weapon when you need to do some sneaking and stay undetected.

Not a great weapon, but it spits out bullets quickly and its ammunition is used for three other heavy weapons, so this should be your default pistol. Thankfully Iron Storm gives you a dedicated slot for this weapon, and you'll be needing it throughout the game.

Ammo is relatively plentiful, but don't use it on every little grunt; save it for distant or heavily armored targets. Use it to open boxes or duel with one or two people in very tight spaces, if you must. It's a decent assault rifle, best used against incoming groups of enemies. You can switch to scoped viewing and back by right-clicking. It's excellent when you want to engage from a distance, but the small magazine means you have to play more tactically.

Given how prevalent snipers are in this game, it's a good weapon to have around. It's a tube with a scope you can use by right-clicking. You'll rarely carry it around for long, but it's invaluable against heavily armored targets. NOTE: There is a bug in the game that allows you to keep collecting ammunition for this weapon small black boxes with their lids ajar even if you're at maximum capacity, but won't add the excess to your ammunition pool.

In other words, it's very easy to accidentally deprive yourself of extra rockets by picking everything up blindly. The manual describes the weapon as a "heavy machine gun," but it shoots explosive shells instead of bullets, possibly due to some developer oversight. I like to call it a "flak launcher," but your mileage may vary. It's ultimately a weapon that's far deadlier in the hands of the AI than the player, but it can be enjoyed as a sort of mini-rocket launcher.

This weapon tends to be a nasty surprise for you in confined areas, so bob and weave and make sure to kill enemies wielding this weapon first. I've only ever been able to find two! It fires small grenades in an arc and uses its own specialized ammunition. Don't bother. Whenever you find this weapon, you should use it. It has a high rate of fire, decent damage, a right-click scope, and a huge magazine.

Curiously, this weapon is not fielded by either of the major powers in the war. Grenades hit "7" through "-" You have a wide variety of personal explosives of varying degrees of usefulness at your disposal.

You start finding all of them regularly from the second level onwards, where they can be scavenged from the intact bodies of soldiers or from ammo boxes. You can "cook" a grenade by holding down left-click, but keep in mind that a grenade ticks while cooking and will explode after the forth tick. While you have a grenade in hand, you can right-click to holster the grenade and switch back to the weapon you were previously using.

Standard Grenade hit "7" Appearance: Green grenade Capacity: 10 These are your run-of-the-mill videogame grenades. Cluster Grenade hit "8" Appearance: Red grenade Capacity: 5 When they detonate, these grenades release a cluster of smaller munitions which explode in turn, causing significant damage over a wider area.

Useful against groups of soldiers, heavily armored targets, and automated turrets. Poison Gas Grenade hit "9" Appearance: Cylindrical grenade with a skull-and-crossbones, yellow cloud Capacity: 5 Sadly, the gas grenades are a weapon better used against human players than the AI. Most of the time enemies will just avoid the clouds, so they can be useful to block enemies, halt an advance, or kill dogs.

When detonated, a gas grenade will release gas in a wide area for 30 seconds, then destroy itself. Explosives can be used to destroy the gas grenade prematurely. Don't run into poison gas clouds.

You will die. Hallucinogenic Gas Grenade hit "0" Appearance: Featureless cylindrical grenade, green cloud Capacity: 5 Similar to poison gas grenades, but instead of doing damage they prevent enemies and players from fighting. If you run into a green cloud, your screen will become distorted and your aim will swing wildly, but the effect will quickly wear off if you step out of the cloud.

Drop one on the ground and it will instantly arm and destroy anyone who steps on it, friend or foe alike. If you step on one, you'll have enough time to hear the arming sound but not enough time to save yourself. Thankfully, you can spot them on the ground and destroy them with explosives.

They are required to defeat one boss; I suppose they can also be used for traps, but I've never used them in that capacity. Mounted Weapons There are two varieties of mounted weapons in Iron Storm: machine guns and rocket launchers. Remember what I wrote above and holster your weapons and position yourself directly in front of the controls to use them.

Neither have ammo limits or cooldown mechanics, so go nuts. The following is a basic walkthrough that should be able to get you through the game. I don't give the location of every enemy and health kit, but I will give directions, suggest basic strategies, and give special attention to specific enemy types and bosses when they appear.

After the introductory cutscene that gives you your primary objective of infiltrating the factory in Wolfenberg and recovering the isolation case, hop up on the table in front of you to grab the shotgun. You don't need to talk to Capt. Cecile Newcastle the lady with the drinking problem or Col.

Mitchell the one-eyed silver fox ; the only things they say will be repeated in comm transmissions. Check out the ICT, then head out the room and down the ladder. This area is a sort of friendly "tutorial" area to acclimatize yourself with the controls.

The general layout of the area is akin to a digital figure "8" bisected vertically by isolation doors. The 2nd lines are on the right of the "8" and contain a kitchen, two dormitories one of which contains a sniper rifle , and two paths to the front lines, one of which will be collapsed by a bomb.

Explore this whole area and pick up everything you can. Just before you depart, head back to the 3rd lines, get up on one of the catwalks, and look down your sniper scope at the circling helicopters overhead. What is that written on their tails? Once you're ready, head down the unbombed trench, through the airlock, and onto the battlefield. A USWE soldier will run ahead of you and make a right turn; you should follow him.

He will lead you to two snipers you need to take out, which you can do with one through-and-through shot with your sniper rifle if you're positioned correctly. Once they're dead, follow the soldier down the trench, making sure to admire both the crashing helicopter above and the war crime to your left. You will get to a little cluster of soldiers waiting to advance onto a plateau. One of them will ask you to kill a sniper hiding near that trench to the left; head down the trench, kill the sniper and watch for ambushes.

Head back to the platoon and carefully inch your way up to the plateau with your sniper rifle out; there's a sniper directly across from you and it's incredibly easy for him to snipe you out of your shoes. Once he's dead, the platoon will advance and a general fracas will begin. Once things have calmed down, hop into the trench where the Russo-Mongols were holed up.

After walking through the tunnel you'll come to a T-intersection with an ICT in front of you. Hang a right and another right until you find a trio of unlucky USWE soldiers without weapons. They'll be ambushed as soon as you continue further along your path, so drop your assault rifle and shotgun on them if you're feeling generous. In the original retail release of Iron Storm you could order friendly soldiers to follow you as in Half-Life , but I think that feature may have been patched out in the Steam release.

In any case, wander further down the trench to collect grenades from the ammo boxes and kill any nearby enemies. Once you've reached the end, head back to the T-intersection and take the left path. From here, you'll encounter a mounted machine gun and then a sniper.

A fleeing soldier will warn you about the sniper, so sneak up that earthen ramp on the left side of the trench and counter-snipe him. To the right there's a blocked-up path to a camp that wasn't finished in time for release. Take your first left, make note of a ramp up on your right, but keep going until you find a dugout with a machine gun inside. Use it to kill all the troops just outside the dugout, then start sniping everyone you can see.

Once that's done, head back to the ramp up and keep sniping around the church and bunker. Clear out as much of the area as you can, and watch for snow blindness. Once you're satisfied the area is clear, retrace your steps back to where you entered the area and continue along the forward path. Eventually you'll come to a ditched tank half-stuck in the trench. Crawl under it, clear out the straggler in the trench beyond it, then return to the tank. Crawling out of the trench will trigger a wave of soldiers to come after you, so your best bet is to trigger them and lure them down into the trench where they'll be easier to deal with.

Down in the bunker, an alarm will sound when you first open fire, but it's no biggie. You will quickly come across another T-intersection. Turn left towards the banner; there's a room where you can turn off the alarm and a tunnel leading to another dugout where you defend some USWE soldiers with a machine gun.

This event is a remnant of the various secondary objectives that were never fully implemented. Once you're done, head back to the T-intersection and take the other branch. You'll wind your way through tunnels until you emerge in an enemy camp.

Continue down the path, making sure to make detours in the dugouts to your left to help out some other USWE troops and gather ammo. Eventually you will come to a steel-plated tunnel leading to an airlock; unfortunately the door is malfunctioning, an automated machine-gun turret is active, and there's a pile of dead people at your feet. Fortunately, there's a vent to your right you can crawl through to bypass the turret. Once you reach the end, destroy the grate, wait for the two soldiers to investigate, drop a grenade, then drop down when everything's super again.

Soon after you come to another T-intersection, both paths of which lead you to a camp. The left path has fewer enemies but leads you to the barrels of two mounted machine guns, while the right has more enemies and kennels, but will let you attack the camp from the side. Before you go, however, a word of caution. There are dogs in this game. They are Dobermans, they are fast, and they are very dangerous. They come in two varieties: normal, which just bite you to death, and mined, which will explode when they either die or get near you.

They can be hard to track with your mouse, so my recommendation is to toss a poison gas grenade where you suspect a dog pack is, wait for the gas to start seeping out, then walk forward to trigger the attack. Proceed carefully along the right path, clearing out the defenders and the kennels.

If a kennel has a mined dog in it, toss a regular grenade in front of it and run like hell. Once everyone's dead, you'll be able to open the kennels and gather supplies if you need them. Clean out the camp, then walk to the far end of the camp and toss a poison gas grenade down the trench beyond. There's a big pack of dogs down there, and you won't be able to fend them off with just weapons. Once they're dead, head down the trench and through another tunnel. They are armed with machine guns and rockets, and while they are slow, they are also seemingly invulnerable to any weapon fire while on the move.

To destroy them, you need to shoot at them with rockets or explosive shells while they are hovering. Once you exit the tunnel, there is yet another T-intersection.

The right path eventually leads to a collapsed bridge you need to cross, while the left leads to a camp with a rocket launcher. Either path will trigger the chopper, so head for the camp, kill everyone, grab the rocket launcher and some ammo, and play hide-and-seek with the chopper until you bring it down. Before you move on, however, you should decide whether to hold on to your rocket launcher or switch back to your previous weapon.

Holding on to the rocket launcher will make the next parts tougher, but will make an upcoming boss fight much, much, easier.

Whatever you decide, cross the bridge by crawling across the crashed helicopter, fighting enemies as you go, until you head down into a catacomb that is filled to bursting with happiness. There are two ways out: a guarded path that is heavily mined to the right, and a collapsed tunnel in front of you that can be cleared with a grenade.

My recommendation is to snipe out the guards at the top of the right path, then clear the collapsed tunnel, shoot the two officers who drop in, and proceed up from there and on your merry way. Continue through yet another tunnel, drop down at the point-of-no-return ladder guarded by two soldiers, and just keep on going. At this point, you will emerge at the foot of a massive bunker complex you may have heard about in a earlier DRT broadcast.

Continue down the trench, through the tiny camp, until you reach a massive steel door blocking your way. Yep, you're going to need some heavier firepower. Head back to that ramp up you spotted earlier and carefully clear the area out. There are snipers, dogs, and a mounted rocket launcher emplacement, so take your time and be careful.

Once the area's clear, head for the emplacement and use it to blow open the bunker door as well as an automated machine-gun turret if you feel like it. The first Siberian brother you will encounter is patrolling the hallways inside the bunker, and you have two ways of dealing with him.

If you have the rocket launcher, you can play peek-a-boo with him and shoot him with rockets until he blows up. If you don't, you will have to play an arduous game of baiting him into pursing you while you snipe and toss grenades at him, all while trying to avoid getting blown up yourself.

It's quite doable, but it's just so much faster with the rocket launcher. Once he's down, proceed through the bunker, killing and deactivating alarms as you go, until you reach the end with a mounted rocket launcher emplacement inside pointing out.

The steel door blocking your path is illuminated by a red light, so just aim at that and shoot until the door explodes. There was supposed to be an elaborate mechanism to fire a heavy shell at the door instead, but it was cut for time and money. Head back down into the trench and proceed through the hole in the door. Cheat options, such as unlimited money and turns will appear under the options menu.

Options menu in campaign mode Begin a campaign mode game. Select the sound option from the system menu. Highlight the "SE" option and press [C] to play all the sounds from 1 to for at least two seconds each. Return to the system menu. This may be used to begin a multi-player campaign game.



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