The single-player game is certainly enjoyable in short sessions, but it can turn into a dull parade of enemies too stupid to put up any real challenge in a fight, yet frustratingly too wary to sneak up on with a silenced pistol.
Fortune ll's single-player game is a bit too straightforward and unpolished, with choppy animations, blocky graphics, and weird dead-body physics. Its online modes, though, add just enough to make it worth picking up. Playing Deathmatch, Team Deathmatch, and Capture the Flag with real people offers unscripted if somewhat no-frills manhunting thrills.
If you don't have Xbox Live, though, consider renting rather than investing. Fortune 2 delivers buckets of gore, but you'll actually wanna play this sequel for reasons other than turning the opposition into amputees. I'm talkin' tough enemy A.
But would I choose to fight the good fight against bioterrorism over annihilating Wolfensteiifs undead Nazi legion? Fortune II doesn't have the same visual polish or addictive team-based online play of Activision's other wartime offering.
This game tries to be part Doom , part Medal of Honor, and part Tom Clancy, but it doesn't try very hard. The extremely bland graphics and inconsistent A. And I certainly don't agree with Joe with regard to online: No way I'd play this plain-Jane, dumbed-down shooter online when I can fire up Unreal Championship or Wolfenstein instead.
While something can be said for innovation, something can also be said for good old solid dependability. Being a big fan of the original Soldier of Fortune 2 , I looked forward to the Xbox version of this title, as right from the get go I had heard rumors of many fixes being made to the multiplayer, correcting the sometimes horrendous multiplayer experience from the PC version of the game.
Additionally, another game with realistic weapon effects, and a real world storyline is always worth a look to me, given how many Tom Clancy novels I read. Right off, you should notice that the level appearance and design, while confusing at times, is good but not quite top notch.
Buildings and props look realistic, but still have a rather low-res feel to them, compared to other games that manage crisp if somewhat spartan visuals. Aurally, there isn't much going on here. Music doesn't get in the way, and it sometimes seems that weapon sounds are a little louder than they need to be, but that isn't without adjustment. At times, the gameplay can get a little tedious, switching between long moments of necessary stealth and furious gunplay. Sadly, it didn't seem like the hit location based damage was even as detailed as I'd seen on SoF1 , as head shots didn't do much, and the only thing that tore off any limbs was a really close shotgun blast.
While I'm not addicted to the gore, if it's one of the staples of the series and let's face it, SoF1 did offer the goriest action around I expect to be well treated with some chunkariffic action. As is commiserate with the previous title, the enemies do increase in toughness, making the end of the game somewhat frustrating. Multiplayer was difficult to diagnose, as almost every time I leapt online the servers were nigh empty. However, being rather dogged, I managed to play quite a few sessions, and I found something there that surprised me.
The multiplayer was well done, with multiple gameplay modes, and a code base that actually lets you fight an opponent, if sometimes it does seem like you're well tougher than you should be. There's also a random mission mode that sadly is more tacked on than a post it note about your next dentist appointment.
This was my single greatest disappointment in the game, as the random missions were small, boring, and frequently displayed the downside of the SoF2 graphic engine. In summation, I can only say that SoF2 had good, but lackluster, multiplayer gameplay. This is a very traditional realistic FPS, lacking in any serious innovation, relying on the same gameplay that's worked before.
However, ultimately, I found it a bit boring, and I'd be hard pressed to pick this up in a bargain bin. As in the first Soldier PC, PS2, and DC , Mullins tackles everything from hostage rescues to search-and-destroy missions, wielding more than a dozen meticulously re-created real-world weapons.
State-of-the-art modeling and animation, location-specific damage, and scenarios based on Mullins' experiences he's a former Special Forces officer lend authenticity to the game. Bad guys await your bullets in such diverse locales as Prague, Hong Kong, and Kamchatka.
Browse games Game Portals. Soldier of Fortune 2: Double Helix. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Culture Club It may be crass to draw comparisons, but videogaming presents a similar cultural divide.
Tee-Shirt Terrorism It was also interesting to see that during our playtest each enemy exhibited not only different levels of Al the LICH system apparently , but different grades of strength and endurance too. Call it what you want. Download Soldier of Fortune 2: Double Helix. Sneak And Destroy The next mission presents another surprise: stealth. Random Violence The Gore Never Ends With The Random Mission Generator If all you want is a quick blast without all of the hassle of playing through the actual game, you can set up a randomly generated map in just the type of environment you want, with just the sort of weapons you want.
People say: 6. Overall rating: 7. Overall rating: 8. GameFabrique H a Inserts your current numerical armor with colorcoding in lowercase and without it in uppercase. A d Inserts the name of the last player that hurt you.
D t Inserts the name of the last player that you hurt. T f Inserts the name of the closest teammate. F l Inserts your current location. Useful if you want to format it with special colors. G if you use the token in lower case it will print a short name e Inserts the name of your current equipment armor, nightvision, infrared. E B Inserts your current health in a nice bar format. Returns to warmup period after swap. Score is recorded and then zeroed out.
Total calc'd at end. He's easily the most ludicrously over-the-top villain you'll have seen in your life -- even if you've spent your entire life watching Sky Movies. Fortunately for Jarn, who's clearly unhinged himself, tracking down Dekker and, er, his stolen nuclear warheads involves visiting a host of glamorous around-the-world locations and shooting a frankly jaw-dropping number of people. It's like watching an edition of Holiday hosted by those Columbine High School maniacs.
At which point, it's worth pointing out just how gruesomely violent SoFis. You can, quite feasibly, shoot the gun from a man's hand, then take his leg clean off while he begs for mercy - and then blow his head to jelly as he slumps, screaming, to the floor.
And once he's down, you can stab him in the face, you can circle around picking off the remaining limbs with a shotgun, or you can pump round upon round of machine-gun fire into his lifeless body and watch it jerk about. This is not a nice game.
Playing this game must be bad for you. It feels bad for you. There are. There are machine guns and rocket launchers.
There's an excellent sniper rifle and a downright hideous flamethrower. There is screaming and bloodshed. At the end of each mission, you're given a tally listing the number of head shots, neck shots, groin shots You'll want a bath afterwards. And then you'll go back to finish off the next level. It's undeniably fun to play. The levels aren't particularly taxing, but they are on the whole imaginatively designed.
The real-world setting adds to the thrill, as does - and we're almost ashamed to admit this - the outrageous level of violence. The graphics are exemplary throughout, as is the use of sound the music's a bit sucky, but it is 'dynamic' - ie it reacts to the action. The weird and slightly frightening thing is, if SoF was set in the spaceports of Mars, or the fictional netherland of Etemia, or wherever, it's doubtful whether it would have held our attention for so long.
Fact is, the nigh-on pornographic buzz of spraying a modern-day office with gunfire, taking limbs off be-suited, screaming enemies left, right, and centre, while a standard neon strip-light buzzes overhead, keeps you glued. That may be wrong, but it's the honest truth. The ultra-violence is eye-poppingly hideous - but it's also whisper it quietly perversely satisfying, in a please-God-don't-let-this-corrupt-me kinda way. But it would mean nothing were the game itself not so damn playable.
Soldier Of Fortune is a balls-out, whisky-swilling, flag-waving, carbine-smoking, xenophobic, fascistic, cathartic arcade game that you'll end up playing more than you should. It probably deserves to be banned - but while it's here, let's enjoy it quietly. Oh, and we'd recommend taking short breaks to read some Enid Blyton or a Mr Men book or something.
Returning the game because it's too sick? That's got to be a first for one of our readers. All in all, the general consensus is that most of you find the extremely explicit violence fascinating, while being aware that it is wrong. Want to take part in a quick experiment?
All you have to do is read the following words and monitor your reactions carefully. Here we go: Guns. Muzzle flare. Zapruder footage. Heavy recoil action. Trigger finger. Empty casings rattling round your feet like hollow cockroach shells. Charlton Heston. Dirty Harry. Guns, guns and more guns. Experiment over.
Did you find yourself getting sexually aroused? If the answer's yes, then congratulations - you're probably just the sort of person who reads Soldier Of Fortune magazine, the right-to-bear-arms bible of gung-ho gun nuts everywhere. Even if you haven't seen Soldier Of Fortune magazine itself, you know the kind of thing: you sometimes see gun porn mags lurking guiltily on newsagents' shelves in the UK, where they're imported from the US.
A typical issue has a cover peppered with 'product shots' of phallic-looking semi-automatics, a feature on the National Rifle Association, some survivalist tips, and a wipe-clean centrefold of some trailer park jailbait deep-throating a muzzle. Soldier Of Fortune is one of the most established ones.
And now it's been turned into a game. A first-person shoot 'em up game. And, surprisingly, it looks like it might just turn out to be really really, good. Soldier Of Fortune the game is being developed by Raven Software, the people responsible for politically neutral actioneers such as Hexen 2 and Mageslayer. The company's track record is a befuddling mixture of peaks and troughs in which robust and imaginative 3D shooters such as the aforementioned Hexen 2 feature prominently.
Soldier Of Fortune is the latest addition to the fold. Soldier Of Fortune utilises the Quake II engine, and as you can see from the screenshots here the game looks disturbingly realistic. This provides more believable object physics in the game, for both wounded victims and pieces of architecture. Furthermore, as you'd expect from a game based on a magazine for gun fetishists, the weapons are designed to look and behave just like the real thing - nail-biting reload times and all.
It should be enough to have regular Soldier Of Fortune readers breaking into a sweat before the end of the first level. To this end, we're promised plenty of 'over the top violence' coupled with authentic strategic elements, support for all leading 3D cards, and thrill-a-minute multiplayer support bunged in for good measure.
The licence is neither here nor there - this game should turn heads on its own merit. We'll be reviewing SOF in a forthcoming issue. Now shut up, put the magazine down, and back away slowly. Or I'll shoot your forehead off. On a normal day just like any other, a call goes out to a man of action. A man named John Mullins wakes up to an ordinary life filled with dilemmas, the same as any other man.
However, this man may just save your life. Yes, John Mullins is a combat specialist meant to handle any possible terrorist scenario imaginable. He occasionally works as a freelance operative for a U. His current objective is to deal with a secret terrorist organization that is bent on murder and destruction.
Generally, John hates to stick his neck out, but the paycheck is outstanding and he gets all the free ammo he can carry. You may never hear me say this again, but before you start shooting it up with a terrorist you should go through the tutorial. Luckily the tutorial is actually interesting since it allows you to shoot all the guns you start with, including the sniper rifle.
Of course you could just fake it, but it may not be to your advantage later in the game. If you own the Keyboard for the Dreamcast, it may be useful to those of you who are veterans of games like Quake. Another useful tip: you can adjust the controls to fit your playing style. Another setting option is the difficulty rating. You may choose either easy, medium or challenging; whatever you feel comfortable with. As a note, the only things that these difficulty levels determine is how many additional saves you have in the beginning of the game.
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